![]() The purifier there broke cover and attacked the controlled andromedon so I killed him easily. He cast Insanity on the andromedon the first turn and ended up controlling him. I assumed you couldn't use them but you can. PSA: you can use Psi troops even if they're in the middle of training a skill in the Psi Lab. I'd just been leaving him in training but he popped up on the mission team so I used him. I ended up using a Psi Op troop an a mission for the first time. They bad thing was I had to use my B team because the A team was out for 9 days with tiredness from the Hunter stronghold mission less than a day before. ![]() It had a sectopod, archon and andromedon along with sectiods and various Advent priests, purifiers and whatnot. I just finished a Guerrilla Op mission last night with the Psi Storm sitrep. For really tough enemies, he may need to break out the assassin shotgun a few times. Haha, my best savant ranger has reaper, bladestorm, blademaster, run & gun, untouchable, implacable and with the Assassin's katana (never misses, penetrates 5 armor) he absolutely slaughters almost everything in his path with his blade in one swing. I was always sad that the Ranger melee was simply out performed late game by shootier rangers. Of course in WotC you can have both on one soldier, if you want to spend the AP. I realize that this might not be the most effective unit, but it's what I like to do in most games. He just needs Fortress and some decent armor to be the tankiest tank who ever tanked. Separately, my Templar just unlocked bladestorm, so he now has both bladestorm and reaper, 18 mobility and 54 dodge, plus deflection, and soon will have reflection. It was about as deathtrappy as I've seen, and there just wasn't any way to alpha strike the general without being dangerously outflanked by priests and stun lances. It was just a chase/race down a long narrow corridor with pods all along the way. I did some smart things that I could only have done with foreknowledge of the mission, AND got some lucky rolls on top of that, and I still had 2 guys down and nearly out. I did win the mission with no losses, but one guy was unconscious with 4 hp left (not sure I've seen this before, and standing his bondmate beside him did nothing) and another guy was 1 turn from bleeding out.Īfter about 3-4 tries, I wasn't even sure the mission was doable without losses. I bet on the fact that priests like to stasis everyone and hoped that would be the case here, and they did, so I was able to stay alive for another turn. I was able to kill him at that point, but I left 2 dudes out of cover to do it. I could kill them before activating the general, but then the timer starts anyway.Īfter several attempts, I managed to only activate every pod but one (the one with the Gatekeeper, thank goodness) and with the judicious use of grenades to destroy cover, holo-targeting to increase aim, a bondmate's extra AP to get in range, I managed to pull the general back away from his support using Justice on my Skirmisher. I was unable to reach the general and alpha strike him, which meant that he was constantly retreating and following him to the extraction point would activate every pod on the map at the same time. Still not a problem except the map was a sewer map that was narrow and straight. ![]() Immediately after I had a kill the advent general mission, which are usually pretty straightforward, except this one was sitrep psionic storm, and had 5 (maybe 6?) priests, 2 stun lancers, a codex and a sectoid. I recently did a retaliation mission that went like clockwork. 6 armor is tough but I always bring grenades and shredder grenadiers, and have at least 1 acid bomb for just such an occasion. Only recently have Gatekeepers started showing up, and I'm still using Gauss. ![]() Yet I all spaces in the avenger have been cleared for at least 2 months. I have yet to take down any Chosen, having only done 1 covert op for 2 of them and 2 ops for another. It's interesting how the pacing varies by game, even though the game is heavily scripted for pacing.
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